HUGE thanks to Eleos for all the hard work checking all of the locations!
Smuggler’s Toolbox now properly caps at 10 charges instead of 20 and refills appropriately
Thank you to Hammerhand for reporting and Eleos of the fix!
Shoulder parrots should now properly work when transmogged (both to and from)
Thank you Zorua for the question and Eleos for the fix!
Smuggler’s liquors now properly a deco item (not chuggable) and uses correct graphics
Thank you to Hammerhand for reporting and Eleos for the fix!
Dyed cut leather that is used in crafting will now properly retain its hue
Thank you to Eleos for reporting and the fix!
Tinker jewelry LBODs now properly show the correct amount and gem type
Thank you to Eleos for reporting and the fix!
Fixed issue where wallet gump did not total correctly when characters had been deleted
Thank you to Hexada and others for reporting and Eleos for the fix!
Fixes for necro peerless bosses to adjust difficulty
Changes
Removed timers from Harvest Maps, Smelter’s Talisman, Cauldron of Transmutation, and Woodman Talisman
Added new materials that can be combined into Commodity deeds including grapes, apples, peaches, fairy dragon wings, leather braids, malleable alloy, and solvent flasks
Thank you to all who suggested items and Eleos for the code changes!
Vile Tentacles can now be added to the Stygian Resource Storage boxes
Thank you to Hexada for the suggestion and Eleos for the code changes!
Spellbooks and Talismans can now be dyed with the monthly dye tubs in Luna
Thank you to Craigs Here and Hexada for the suggestion!
Massive improvements to BOD books/gumps including:
Searching by name
Duplicates rolled into 1 entry (with Quantity count)
Collect/gather option from backpack (with filtering by BOD type) via context menu
Drop/add/price deeds when book is in backpack OR secure container OR locked down!
Easily find SBODS that match a given LBOD
Displays BOD point values in gump
Filtering based on started/completed LBODs
Filtering for standalone SBODs (ones that are not part of any LBOD)
Sorting based on quantities and alphabetically
Newly added deeds placed at front of book (not end)
Move BODs between books without having to drop to pack
HUGE HUGE HUGE thanks to Eleos for all her hard work on these improvements!
Based on feedback and staff discussions regarding the trial period for fixed resource nodes, Mining and lumberjacking have been changed from just fixed nodes to a combination of fixed and random as follows:
Felucca, Ter Mur, and Malas will be random nodes
Trammel, Ilshenar, and Tokuno will be fixed nodes
The random node facets, will have increased quantities per swing as well as larger “harvest bank” sizes as a reward for being more “difficult” (random)
Per swing: fixed facets = 2 ore / 20 lumber, random facets = 4 ore / 40 lumber
Sand mining now yields a harvest in 4.5 seconds (3 swings) instead of 9 seconds (6 swings)
Thank you to Eleos for the suggestion and the code changes!
Doubled the chance of getting white pearls when fishing
Changed Mythical Character Token gump button from “Next” to “MORE” to make it more obvious that additional skills are not a second page (future gump rework planned)
Thank you to Eleos for the suggestion and code changes!
Seed boxes must be locked down to be able to add seeds
Additions
Skulls of Power quest compliments of one of our players!
Sand mining now has a chance to yield White Pearls as a bonus resource (1% chance)
Thank you to Eleos for the suggestion and code changes!