Rise of the Necromancer

To be a pure Necromancer, one must focus themselves solely on the dark arts and learn to harness the fundamental forces of life and death. They must cast off the influences of chivalrous knights and honorable samurai and resign themselves to the depths of karma. To this end, a “pure” Necromancer can achieve great success in the necromantic rituals.

Requirements

Strictly speaking, a necromancer be “focused” in Necromancy. This means they cannot have more than 30.0 skill in any of the following skills:

  • Magery
  • Evaluating Intelligence
  • Mysticism
  • Focus
  • Imbuing
  • Spellweaving
  • Animal Taming
  • Musicianship
  • Chivalry
  • Bushido
  • Ninjitsu
  • Parrying

Additionally, your karma must be at most -10,000 to receive the added benefits.

Spell Changes

**NOTE: Those things marked with an asterisk * are scaled based on Necromancy / Spirit Speak above GM (need 120/120 for maximum bonus/effect)

Animate Dead

Now raises multiple* undead at once (up to 10); Now just an AoE spell and not targeted (prioritizes corpses of the highest fame creatures); No longer resurrects (has been moved to Exorcism); Updated list of possible animated dead.

Blood Oath

No changes

Corpse Skin

Increased duration*; Increased reduction in fire/poison resists*

Curse Weapon

No changes

Evil Omen

Now starts with a Hit Swarm damage over time effect for 10 seconds, then the standard Evil Omen effect

Horrific Beast

No changes

Lich Form

Increased mana regen (+1) per second; Poison immunity

Mind Rot

Target loses its current target and pacifies for a period of time*

Pain Spike

Chance* to stun for 2 seconds; Increased initial /direct damage*; Only 75% of damage is restored to target (instead of the original 100%) after 10 seconds

Poison Strike

Increased damage*; Increased splash range* and splash damage* based on distance

Strangle

Damage now impacted by SDI; Increased damage*

Summon Familiar

Can now have more than 1 summon active (max familliar scales) and most will now fight for you! Also includes a mini gump to show which summons are currently active

Shadow Wisp -Increased mana leech*; Now deals energy damage*; Boosted stats*

Dark Wolf – Added stam leech*; Now deals fire damage*; Boosted stats*

Death Adder – Can charm snakes to attack; Now deals poison damage*; Boosted stats*

Vampire Bat – Increased life leech to summoner*; Now deals better melee damage*; Boosted stats*

Vampiric Embrace

No changes

Vengeful Spirit

Increased dispel difficulty*; Increased stats*; Increased damage*

Wither

Increased range*; Now affected by SDI (previously only caster’s Spirit and target’s karma/resist)

Wraith Form

No changes (it’s already good enough, don’t be greedy)

Exorcism

Original functionality removed since we are not a regular PvP-enabled server; Now functions as the resurrection portion that had been added previously to Animate Dead

Conduit

Increased range* and effects*

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