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Elemental Steeds

Elemental steeds are part of the rarity system and expand upon the existing fire steeds. Each element has 5 variants, each one with a different hue. Each level of rarity gains a new, custom ability as listed in the table. Epic and Legendary tiers also lose dragon breath, allowing for a different special ability to be added via training and also start at 1 slot! All Cold Steeds now also have Blizzard as a skill to make them more viable. This is similar to the rain ability the Water Guardian at the Elemental Champ Spawn uses, if you’ve had the pleasure of experiencing that! The custom abilities all do their specific damage types and are not affected by the pet using chivalry. They also don’t use any mana!

Tier / AbilityFire SteedCold SteedPoison SteedEnergy Steed
LegendaryMeteor Shower (80% phys, 20% fire)Ice Prison (freezes)Toxic Spores (E)Thunderstrike (E)
EpicMeteor Swarm (80% phys, 20% fire)Ice GeyserToxic Rain (DD initial hit, poison pools)Zap (stuns)
RareFlamestrike AoE (E)Icestrike AoE (E)Poisoncloud AoE (E)Stormcloud AoE (E)
UncommonFlamestrike (Single-target) (E)Icestrike (Single-target) (E)Poisoncloud (Single-target) (E)Stormcloud (Single-target) (E)
CommonFirebolt (E)Icebolt (E)Poisonbolt (E)Energybolt (E)
***Special Thanks to Massapequa for his custom abilities*** (E) = Elemental Damage, (DD) = Direct Damage

Resist Ranges vary between the different elements.

ResistFire SteedCold SteedPoison SteedEnergy Steed
Physical30 – 4030 – 4030 – 4030 – 40
Fire70 – 8020 – 3030 – 4030 – 40
Cold20 – 3070 – 8030 – 4030 – 40
Poison30 – 4030 – 4070 – 8020 – 30
Energy30 – 4030 – 4020 – 3070 – 80

Training Options

Magics:

  • Piercing
  • Bashing
  • Slashing
  • Wrestling Mastery
  • Poisoning
  • Discordance
  • Magery Mastery
  • Mysticism
  • Spellweaving
  • Chivalry

Special Moves:

  • Armour ignore
  • Armour Pierce
  • Bladeweave
  • Bleed Attack
  • Cold Wind
  • Concussion Blow
  • Crushing Blow
  • Dismount
  • Feint
  • Force of Nature
  • Frenzied Whirlwind
  • Mortal Strike
  • Nerve Strike
  • Paralyzing Blow
  • Psychic Attack
  • Talon Strike

Special Abilities: (epic and legendary only)

  • Angry Fire
  • Conductive Blast
  • Dragon Breath
  • Inferno
  • Lightning Force
  • Raging Breath

Area of Effect:

  • Aura of Energy
  • Aura of Nausea (if not a poison steed must be trained in poisoning)
  • Essence of Disease (if not a poison steed must be trained in poisoning)
  • Essence of Earth
  • Explosive Goo
  • Poison Breath (if not a poison steed must be trained in poisoning)
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