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Elemental Steeds

Elemental steeds are part of the rarity system and expand upon the existing fire steeds. Each element has 5 variants, each one with a different hue. Each level of rarity gains a new, custom ability as listed in the table. Epic and Legendary tiers also lose dragon breath, allowing for a different special ability to be added via training and also start at 1 slot!

Tier / AbilityFire SteedCold SteedPoison SteedEnergy Steed
LegendaryMeteor ShowerIce Prison (freezes)Toxic SporesThunderstrike
EpicMeteor SwarmIce GeyserToxic RainZap (stuns)
RareFlamestrike AoEIcestrike AoEPoisoncloud AoEStormcloud AoE
UncommonFlamestrike (Single-target)Icestrike (Single-target)Poisoncloud (Single-target)Stormcloud (Single-target)
CommonFireboltIceboltPoisonboltEnergybolt
***Special Thanks to Massapequa for his custom abilities***

Training Options

Magics:

  • Piercing
  • Bashing
  • Slashing
  • Wrestling Mastery
  • Poisoning
  • Discordance
  • Magery Mastery
  • Mysticism
  • Spellweaving
  • Chivalry

Special Moves:

  • Armour ignore
  • Armour Pierce
  • Bladeweave
  • Bleed Attack
  • Cold Wind
  • Concussion Blow
  • Crushing Blow
  • Dismount
  • Feint
  • Force of Nature
  • Frenzied Whirlwind
  • Mortal Strike
  • Nerve Strike
  • Paralyzing Blow
  • Psychic Attack
  • Talon Strike

Special Abilities: (epic and legendary only)

  • Angry Fire
  • Conductive Blast
  • Dragon Breath
  • Inferno
  • Lightning Force
  • Raging Breath

Area of Effect:

  • Aura of Energy
  • Aura of Nausea (if not a poison steed must be trained in poisoning)
  • Essence of Disease (if not a poison steed must be trained in poisoning)
  • Essence of Earth
  • Explosive Goo
  • Poison Breath (if not a poison steed must be trained in poisoning)
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