What are you looking for?
Poisoning
Poisoning has always been a bit lackluster in PvM, so this first iteration of improvements is designed to make it a more viable option in templates. The first of the changes is adding an AoE poison to poison strikes if you have Poisoning as follows:
- The same creatures that are affected by the Poison Strike are the ones who can be potentially poisoned.
- The chance for an AoE poison scales by Poisoning skill, 5% per 20 skill points (with scaling for in-between)
Poisoning Skill | Poison Level | Chance to Poison |
0.0 | Lesser | 0% |
20.0 | Lesser | 5% |
40.0 | Lesser | 10% |
60.0 | Lesser | 15% |
80.0 | Regular | 20% |
100.0 | Greater | 25% |
120.0 | Deadly | 30% |
The second major change is that having Poisoning as well as Taste Identification now provides poison IMMUNITY!
- Both skills must be at the levels listed below to have the immunity effect.
- The immunity is a TRUE immunity (you never even get poisoned) versus the Vampiric Embrace-style “immunity” where you get poisoned, but then it disappears the first time it attempts to tick.
- This change ONLY affects players, not pets (since they couldn’t have Taste ID anyways)
Poisoning & Taste ID Minimum Skill | Immunity Level |
40.0 | Lesser Poison |
60.0 | Regular Poison |
80.0 | Greater Poison |
100.0 | Deadly Poison |
120.0 | Lethal Poison |
Poisoning is also used in Serpent Arrow. Serpent Arrow calculations have been “fixed” but also overhauled as follows:
- Calculation: Poison Level = ( (Poisoning Skill * 2 + Archery Skill + Dexterity – DistancePenalty) / 100 )
- Distance Penalty: Each tile beyond 3 tiles is a 10.0 point penalty
- Example: 120 Poison, 120 Archery, 150 Dex, and 10 tiles away yields Level = ( 120 * 2 + 120 + 150 – (10-3)*10 ) = 440 / 100 = 4 (rounded down) = Deadly Poison
- This now means ALL levels of poison are possible!